[Data]
life = 1000
power = 3000
attack = 100
defence = 100
fall.defence_up = 50
liedown.time = 30
airjuggle = 15
sparkno = 0
guard.sparkno = 40
KO.echo = 0
volume = 0
intpersistindex = 0
floatpersistindex = 0

[Size]
xscale = 1
yscale = 1
ground.back = 15
ground.front = 16
air.back = 12
air.front = 12
height = 90
attack.width = 4,4
attack.dist = 160
proj.attack.dist = 90
proj.doscale = 1
head.pos = 0,-85
mid.pos = -5,-60
shadowoffset = 0
draw.offset = 0,0

[Velocity]
walk.fwd = 2.6
walk.back = -1.8
run.fwd = 9.8,0
run.back = -4.5,-3.8
jump.neu = 0,-9.8
jump.back = -2.2
jump.fwd = 2.4
runjump.fwd = 3.6
airjump.neu = 0,-8.8
airjump.back = -2.2
airjump.fwd = 2.4

[Movement]
airjump.num = 1
airjump.height = 35
yaccel = .50
stand.friction = .85
crouch.friction = .82
